![]() ![]() Reslist and OctoPatch texture_preload_list.txt leak. Unused Botkiller weapons, probably made as rewards for unreleased tour(s). Mirror and Uranium Botkiller Rocket Launcher, Scattergun, Flamethrower, Minigun and Sniper Rifle Would have allowed the player to walk at normal speed while sniping, with the downside being reduced damage and no zooming/charging abilities. The downside would have been the inability to spin the weapon prematurely. Primary fire would have functioned like that of the regular Minigun, whereas secondary fire would have dealt less damage, but drain health from enemies hit, in a manner virtually identical to the Blutsauger. Outside of the main area of the map, there is a giant model of each class looking through gaps in the walls. There are no Health packs, Ammo crates, or resupply lockers on the map. There is one control point in the center of the map on an elevated platform. It consists of a spawn room for each team in opposite corners of the map. Machine with unique bosses like the Knight and the Mecha Level 4 Sentry.Ī game mode involving placing a bounty on people's heads.Ĭloak is a small Control Point map with an unknown purpose. The concept was created and revealed by a former employee of Valve, Drew Wolf.Ī prototype of Mann vs. ![]() Was to oversee the map, provide aerial support, place buildings, and communicate tactics to teammates. Non-physical class removed during Team Fortress 2's development. Valve wanted him to be in the VIP gamemode, which was scrapped along with the civilian. Was to be escorted from one point on a map to another, functioning as a playable Payload bomb cart. 6.1.2.5 Giant Burst Fire Soldier (Type 4).6.1.2.4 Giant Burst Fire Soldier (Type 3).
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